AMAZON STUDIOS
CITADEL: SEASON 2
Project
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CITADEL: SEASON 2
Year
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2025
Medium
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USER INTERFACE DESIGN / ANIMATION / VFX
Overview
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I came onto the project to support various design, 2D and 3D tasks which naturally evolved into me handling multiple shots across multiple different sequences in the series.
All work displayed on this page is property of Territory Studio.
Holographic command console
My main task was to assist with the placement of the graphics on cards in 3D space on the holo table.
From shot to shot, the camera angle changed drastically, so the graphics needed to be redesigned and repositioned to accommodate the placement of the actors on set and maintain continuity through the sequence.
Paulo Braga + Brain analysis GFX
There was also an aspect of animation involved so that the information would appear and disappear to tell the story when an actor swiped, pointed or touched the panels.
I was responsible for adding motion and key animation points for this section of the sequence, timing each moment to match the actors’ performance in the footage, and layering in intricate organic branching scans of brain activity.
Neural Control System
I also helped with design and animation on the Neural Control System, it was important to design the layout to help tell the story beats.